As in previous games, the basics of play are raising settlements, researching technologies, balancing income and production, wooing rival civs and/or staving their skulls in on separately loading battlefields. In theory, anyway – you're granted a brief peek of the stars in campaign select screens before you're whisked off to another series of firmly terrestrial, hexagonal grid maps. Planetfall is the first game in Triumph's 20-years-strong empire-building series to embrace science fiction and venture beyond the atmosphere. Also Dwarves of Theseus and Borgs of Theseus. In brief, if you replace every part of Theseus's ship as the wood decays, is it still his ship? Are things no more than what they're made of, or does something about an object transcend its components? And what the hell does any of this have to do with Age of Wonders: Planetfall, a turn-based 4X strategy game featuring jetpacks and acid grenades? The answer to the last one is that there are Elves of Theseus, too. Did you ever read about the Ship of Theseus? I'm sure you have – the RPS community is, after all, a bastion of scholarly insight, where people can write about things like digital museums and heraldic devices and attract comments like “actually, Liu Bei's supposed Han ancestry has minimal DNA basis and I'll thank you to use the Harvard referencing system”.īut on the off chance it's slipped your mind because you've been binge-reading Ibsen or whoever, the Ship of Theseus is a classic thought experiment.
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